Gamewright Studio · macOS, Windows, Linux and the web

Say what game you want. Play it as it is made.

An AI Director makes your game from plain words, changes it only with your yes, and proves it plays before you call it done.

Download the StudioPlay the games

Free to download · version 0.2.1 · the Director on your own Anthropic key

Gamewright Studio with Tideline playing in the middle and the Director on the right: asked to make the driftwood easier to see at night, it read the item and proposed a change, shown as a card with the description from grey to pale and Approve and Reject buttons. The Director's turn here is scripted, so the picture costs nothing to make.

How it works

A game, made the way you would describe it

The Director writes your game as small documents, never as code, so every change can be read before it lands and checked after.

  1. 01

    Start a game

    From a template's starter that plays the moment you make it, from one of the games here, or from nothing at all.

  2. 02

    Ask the Director

    Say what you want in plain words. It reads the game, proposes a change, and checks it before you see it.

  3. 03

    Approve and play

    Only you decide. Approve it and the game rebuilds and plays; reject it and nothing moves. Every change can be undone.

  4. 04

    Change it yourself

    Every part of the game opens as fields in plain words, each with its range and what it is for, checked as you type.

Proven before you play

Every change is checked before you are asked

Six rungs, from the documents to a real browser. Every proposal passes the first three before you see it, and every game here passes all six. Thirteen bugs planted on purpose each fail at their own rung and nowhere earlier.

  1. L0

    Spec

    Every document against its schema, then the game as a whole: every item can be made and every level reached.

  2. L1

    Boot

    Six hundred ticks, twice. Both runs must end in the same state, with the engine's invariants kept on every tick.

  3. L2

    Play

    Bots play it: a scripted proof, a monkey on many seeds, a goal-seeking bot with human reaction times, an explorer.

  4. L3

    Frames

    Real frames, measured: the player and every threat readable, every word whole, on a monitor and on a phone.

  5. L4

    Judge

    A vision model is asked only what the engine can check, and its answer is scored against the pixels.

  6. L5

    Web

    The same proof in a real browser, which must end in exactly the state the desktop reaches.

What each check proves

Made with Gamewright

Play them now, in your browser

Ten games play here, in six genres, with a keyboard or on a phone. Each opens in the Studio as a folder of documents you can change.

Play all 10

From one sentence

Nine turns, $12, and a game

We gave a Claude Code session nothing but Gamewright’s tools and one line: “a night-coast survival game where broken machines hunt you”. No shell, no files, no way to write code. Nine turns later it had made Nightcoast.

  • It asked the template’s questions, then wrote a brief with three pillars.
  • It built the game in slices, each a proposal a person approved, each verified.
  • It wrote its own tests: a full night, fights won by dodging and lost by trading blows, and stealth.
  • Undo puts back every byte.

Play NightcoastRead how it was made

Nightcoast by day from above: a survivor in a yellow oilskin among bleached driftwood, dark wrecks at the waterline, and a four-legged sentry up the beach.
Nightcoast as the Director left it: the driftwood, the wrecks and the sentry are its own models, built from recipes it wrote. Then it made a puzzle and a platformer the same way.

Work the way you like

One game, four ways in

The same games, the same documents and the same checks, whichever way you come in.

  • The Studio

    The desktop app for macOS, Windows and Linux. The Director runs on your own Anthropic key, kept in your system's keychain.

    Download
  • In the browser

    The same Studio in a browser, signed in with a code sent to your email. Free, or Pro for more.

    Sign in
  • Your own Claude Code

    Connect Claude Code to a game with one command. Its proposals appear in the Studio for you to approve.

    Connect it
  • The command line

    Validate, playtest, verify and export from a terminal or a build server. Every result is a line of JSON.

    The commands

What it costs

Free to start. Pro when you make more.

Every plan has the whole Studio, free to download, with every template and export. The Director runs on your own key, billed by your provider, never by Gamewright.

Compare the plans

Questions

What people ask first

Do I need to know how to code?

No. A game is a folder of small documents, never code: the Director writes them, and every one opens in the Studio as fields in plain words. If you do code, they are JSON you can read, diff and keep in git.

Which AI is the Director, and who pays for it?

Claude, on your own Anthropic key, kept in your system’s keychain. Anthropic bills you for the model’s work and each turn shows what it cost; Gamewright never resells it. You can work through your own Claude Code instead. More on keys and costs.

What does a game cost to make?

It depends on the game and how much you ask for. Nightcoast, a night-coast survival game made from one sentence, took the Director nine turns and $12 of model time. Changes you make by hand cost nothing.

What kinds of games can I make?

Six kinds, each a template with a starter that plays at once: action survival, a top-down adventure, a 2D platformer, a grid puzzle, a twin-stick arena and a visual novel. When a game needs something new, the engine grows a kit every game can use. The templates.

Where do my games run?

Export a game as one zip for macOS, Windows, Linux or the web, with a store page and screenshots for itch.io beside it. Every game here plays in a browser, with a keyboard or on a phone.

Is it free?

The Studio is free to download on every plan, with every template, sample and export. Pro, at $12 a month, keeps more games in the browser Studio, pairs more computers and draws frame checks on Gamewright’s computer. The Director stays on your own key either way. The plans.

Anything else is on the support page, and every part of the Studio is in the docs.

Make the game you keep describing

Start from a template that plays the moment you make it, then say what you want.

Download the StudioYour first game