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Play the games

Each game here is a folder of documents, run by the same Godot player that runs every Gamewright game. Nothing downloads until you press play. The player is 11.6 MB the first time, and one download serves every game.

On a phone or tablet, each game shows on-screen controls, made from the same controls as its keys. Turn the phone sideways for a bigger picture.

Acorn Rooftops

Made by the Game Director from one sentence, through its tools alone, with every change approved by a person. How it made Acorn Rooftops, turn by turn

A fox bounds across autumn rooftops gathering acorns before winter sets in, hopping gaps, dodging chimney spikes and slipping past crows to reach its den at the end of each short level.

Controls

Left or A
Run left
Right or D
Run right
Space or Z or K
Jump; hold it for a higher jump
Down or S
Climb down a ladder, or drop through a one-way platform
Up or W
Climb up a ladder
Esc or P
Pause and resume

Plays on a phone or tablet too, with on-screen controls.

Burrow Run

Run and jump across a meadow, then down through caves a generator laid out. Every level is proven finishable before you play.

Controls

Left or A
Run left
Right or D
Run right
Space or Z or K
Jump; hold it for a higher jump
Down or S
Climb down a ladder, or drop through a one-way platform
Up or W
Climb up a ladder
Esc or P
Pause and resume

Plays on a phone or tablet too, with on-screen controls.

Fog Signal

One night at the lighthouse: the fog comes in, the lamp breaks, and a boat is out there. What you choose decides who comes home.

Controls

Space or Enter or Z or Right or Left click or Scroll down
Show the line whole, then go on to the next; on a choice, take the one marked
Up or W
Mark the choice above
Down or S
Mark the choice below
Backspace or Left or X or Scroll up
Reread the line before; advance comes back to the story

Plays on a phone or tablet too, with on-screen controls.

Lamplighter

Made by the Game Director from one sentence, through its tools alone, with every change approved by a person. How it made Lamplighter, turn by turn

A lighthouse keeper pushes oil drums across small rocky rooms onto the lamp pads, and each lighthouse relights when every pad holds a drum. Five short levels, each a little trickier than the last, where the fun is spotting the one push order that doesn't trap a drum against the wall.

Controls

Arrow keys or WASD
Move
.
Let a turn pass without moving
Z or U or Backspace
Take back the last turn
R
Start the level again
Enter or Space
Go on to the next level once this one is solved

Plays on a phone or tablet too, with on-screen controls.

Larkmead

The template's own errand, drawn flat from above: the elder's village, the berries, the beast in the wood and the relic, in pixel art baked from the same Models the 3D games draw.

Controls

Arrow keys or WASD
Walk
Shift
Run while held: faster, and louder
E
Use what is in front of you: talk to someone, read a sign, take a thing
J or Left click
Swing what you hold
Space or Right click
Dodge out of a blow; a moment no blow can land
Tab or I
Open what you carry
P
Pause the game
Enter or E
Confirm in menus and on the title; in a talk, go on, or take the choice marked
Esc or Backspace
Back in menus; in a talk, reread the line before

In menus

Arrow keys or WASD
Move
] or Page Down
The slate's next app
[ or Page Up
The slate's previous app

Plays on a phone or tablet too, with on-screen controls.

Nightcoast

Made by the Game Director from one sentence, through its tools alone, with every change approved by a person. How it made Nightcoast, turn by turn

Scavenge a dark shoreline for driftwood and the cells inside dead machines, build a lamp, and get through one night while a broken sentry hunts you. To beat it, read its tell, dodge, and strike its exposed vent.

It takes a while to start: about 10 seconds in our browser check.

Controls

Arrow keys or WASD
Walk
Shift
Run while held; louder and faster
C or Ctrl
Crouch while held: slower, quieter and harder to see
E
Use what is in front of you: take, open, talk
J or Left click
Swing the held tool or weapon
Space or Right click
Dodge out of a blow; brief invulnerability
F or L
Light or douse the lamp
Tab or I
Open what you carry
M
Open what you can make
Esc or P
Pause the game
Enter or E
Confirm in menus
Esc or Backspace
Go back in menus

In menus

Arrow keys or WASD
Move
] or Page Down
The slate's next app
[ or Page Up
The slate's previous app

Plays on a phone or tablet too, with on-screen controls.

Pier Pressure

Push every crate onto a lit berth. Six small harbour puzzles, each proven solvable before you play.

Controls

Arrow keys or WASD
Move
.
Let a turn pass without moving
Z or U or Backspace
Take back the last turn
R
Start the level again
Enter or Space
Go on to the next level once this one is solved

Plays on a phone or tablet too, with on-screen controls.

Saltwell

The last well on the salt road, a day from anywhere. All afternoon the desert comes for its water: scuttlers in swarms, spitters that spit from a distance, ramhorns with brows like glass. Hold the well with your sling of salt-glass until the evening caravan rings its bells.

It takes a while to start: about 20 seconds in our browser check.

Controls

WASD
Walk
Arrow keys
Aim, and shoot while it is pushed: the other stick
J or Left click
Shoot while held: where the aim stick or the mouse points, else where you face
Space or Shift or Right click
Dash: a burst of speed no bite or shot can land in
P
Pause the game
Enter or E
Begin, on the title; play again, once a run is over

Plays on a phone or tablet too, with on-screen controls.

Thornwick

The thornbacks of Briar Wood knocked Thornwick's bell from its shrine. Talk to the village, take up a hatchet, go into the wood, and bring the bell home before dusk.

Controls

Arrow keys or WASD
Walk
Shift
Run while held: faster, and louder
E
Use what is in front of you: talk to someone, read a sign, take a thing
J or Right click
Swing what you hold (the right mouse button)
Space
Dodge out of a blow; a moment no blow can land
Tab or I
Open what you carry
P
Pause the game
Enter or E
Confirm in menus and on the title; in a talk, go on, or take the choice marked
Esc or Backspace
Back in menus; in a talk, reread the line before

In menus

Arrow keys or WASD
Move
] or Page Down
The slate's next app
[ or Page Up
The slate's previous app

Plays on a phone or tablet too, with on-screen controls.

Tideline

You wake on a dark coast where a broken machine keeps its round. Gather, make fire, carry a lamp, and learn to beat the sentry by reading it, not by trading blows.

It takes a while to start: about 10 seconds in our browser check.

Controls

Arrow keys or WASD
Walk
Shift
Run while held; louder and faster
C or Ctrl
Crouch while held: slower, quieter and harder to see
E
Use what is in front of you: take, open, talk
J or Left click
Swing the held tool or weapon
Space or Right click
Dodge out of a blow; brief invulnerability
F or L
Light or douse the lamp
Tab or I
Open what you carry
M
Open what you can make
Esc or P
Pause the game
Enter or E
Confirm in menus
Esc or Backspace
Go back in menus

In menus

Arrow keys or WASD
Move
] or Page Down
The slate's next app
[ or Page Up
The slate's previous app

Plays on a phone or tablet too, with on-screen controls.

How the games run