Support
How can we help?
Answers to what people ask most about Gamewright Studio. The docs go deeper.
Getting the Studio
Which systems does it run on?
macOS, Windows and Linux on x64, and Apple silicon Macs. The same executable is both the Studio and the engine the core runs; it is proven to reach the same game state on all three systems.
Download it from the downloads page: a disk image for macOS, a .zip for Windows, and an AppImage or a .tar.xz for Linux. Each holds everything the Studio needs, so there is nothing else to install.
Can I use it in a browser?
Yes: the same Studio runs at gamewright.diy/app. You sign in with a code sent to your email, and for now only people who have been invited can.
Your games there are kept on Gamewright's computer. It plays, checks and directs them as the desktop Studio does, but cannot open a folder of yours or export a zip.
How do I get a newer version?
Download it from the downloads page as you did the first, and replace the old one; your games are in folders of their own and stay as they are. The Studio can tell you when a new version is out: the switch is in Settings and at the foot of its welcome. It asks gamewright.diy and installs nothing.
What does my computer need?
Graphics that can do OpenGL 3.3: almost any computer from the last ten years. The Studio draws everything with Godot's Compatibility renderer, so it runs on modest hardware and on WebGL 2 in a browser.
A few hundred megabytes of disk for the Studio, and a little more for each game you build.
My system warns me the app is from an unknown developer
The Studio is not signed yet, so macOS and Windows ask you to confirm the first time you open it. On macOS, open it once from System Settings, Privacy & Security, Open Anyway. On Windows, choose More info, then Run anyway; where Smart App Control is on, it blocks unsigned apps and the Studio cannot open. Signed builds come once the accounts for signing exist.
The Director
Do I need an API key?
Only for the Director. Opening a game, playing it, checking it, building it and running its playtests need no key and no network.
The Director runs on your own Anthropic API key. The Studio keeps it in your system's keychain (or, where there is none, in a file only you can read) and only the Director's turns use it.
What does the Director cost?
Anthropic bills your key for what the Director uses. Each turn shows what it cost as it goes, and a turn stops at its budget: one US dollar unless you set another.
Can I use my own Claude Code instead?
Yes. The Studio gives you one command that connects Claude Code to a game. Its proposals show in the Studio as cards for you to approve, exactly like the Director's.
What does the Director see?
The documents of the game it is working on, which it reads through its tools and sends to Anthropic's API with your key. It never sees other files, never runs code on your computer, and can only propose changes: you decide.
Your games
Where are my games kept?
In folders on your computer, one per game (new ones go in Documents/Gamewright unless you choose another): small JSON documents you can read, back up and keep in git. The desktop Studio never uploads them. The web Studio keeps its games on Gamewright's computer instead.
Can I undo a change?
Every change is a change set: approved, it can be undone and redone, and the files go back byte for byte.
Does it work offline?
Everything but the Director, which needs to reach Anthropic's API, and the first export for each system, which downloads that system's player once and keeps it.
When something goes wrong
The game view is black or the Studio will not open
Update your graphics driver. On Linux, run it from a terminal to see what it says. Godot falls back to software rendering where it can, which is slower but works.
A check failed and I don't know why
Each line in the checks panel names what failed and where; hover it for the details. The docs explain each rung of the checks, from L0 (the documents follow the rules) to L5 (the web build matches the desktop).
How do I report a problem?
Open an issue at github.com/Xaxis/gamewright-releases/issues, which needs a GitHub account. Say what you did, what you expected and what happened instead, your system, and the Studio's version from Help, About (on a Mac, Gamewright, About). A screenshot helps.
There is no support email address yet. Help, Report a problem in the Studio opens this page.