Roadmap

Where it is

Each milestone ends with something you can play or watch, and a check anyone can rerun. Here is what is done, what is under way, and what comes later.

Now

  1. M11

    Gamewright Studio

    The desktop app, out now for Linux, Windows and macOS. A new game starts from any template's starter, a sample or nothing; it plays and is checked in the Studio; the Director works in it on your own key, and proposals from your own Claude Code show in it; any document can be changed by hand, with previews of models, sprites and sounds, and levels painted on a canvas; and a game exports as one zip for each system or the web. The same Studio runs in a browser at gamewright.diy/app, by invitation. Next: signed builds, and publishing a game to the gallery from the Studio.

Started

  1. M12

    Runners

    Your own computer does the web Studio's heavy work: pair it once, run gamewright runner (in the command line from the version after 0.2.1), and its games open at gamewright.diy/app, built, playtested and directed on it, the Director on your Claude plan if you like. Next: a Computers panel in both Studios.

  2. M6+

    Presentation depth

    Music written as a score and chosen by the Style, safe restyles, sprites that move, and gaits by name (a gallop, a strut, a hop) are in. Next: buildings and tiles from grammars and hosted generators.

  3. M10

    More genres

    A visual novel, a top-down adventure and a twin-stick arena, each made from the engine's kits and a few small generic features (the arena needed one new kit, for shots), each with a game here. Next: roguelike and tower defense.

Done

  1. M0

    Foundations

    Core, engine skeleton, tooling and this site.

  2. M1

    The player and Tideline

    Tideline, 54 documents run by the generic player: eight of ten acceptance checks met, two partly (performance on reference hardware, the threaded web build).

  3. M2

    The Director, from Claude Code

    From one sentence, a Director with only these tools made a night-coast game in nine turns for $12: its own playtests, a before-and-after report, and undo.

  4. M3

    Verification depth

    Bots that play, checks every tick, an explorer, a judge that can only say what the engine can check, every assert answered by the game itself, and the browser held to the desktop's result.

  5. M4

    Two more templates

    A grid puzzle and a platformer, each proven solvable. The Director made a lighthouse puzzle and a fox platformer from one sentence each, with no new kits.

  6. M5

    Gallery and play

    Ten games play here, with a keyboard or on a phone, each on a loading screen until it can be played, each with its own page to share.

Later

  1. M9

    Accounts and community

    Sign-up open to anyone, where the web Studio is by invitation now; projects with version history, drafts and published games, remixes, and moderation.

Every release, as it lands

What each version added, fixed and changed, newest first.

Read the changelogDownload the Studio